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Rules of Play

A rugby team consists of 15 players, divided into 8 forwards and 7 backs. In an official match only 6 substitutions are allowed. Once a player leaves the game he cannot return unless he leaves for blood. Blood replacements are allowed without penalty. An official match lasts for 80 minutes and is divided into two 40-minute halves with no time-outs.

A rugby field is not more than 100 m (109.36 yd) in length and 69 m (75.46 yd) in width, and is divided transversely by two lines 22 m (24.06 yd) from each goal and a halfway line. Not more than 22 m (24.06 yd) behind each goal line is the dead-ball line, beyond which the ball is out of play. The uprights of the goal are 5.6 m (6.12 yd) apart. They are connected by a horizontal crossbar 3 m (3.28 yd) above the ground.
 
Play begins with a drop kick and is generally continued by a scrum, in which the forwards of each team pack together with their arms across one another's shoulders and their heads down. Thus locked together, the forwards wheel and push against the opposing forwards, while attempting to hook the ball backward with their feet to one of the backs, called the scrum half. Having received the ball, the scrum half has several options: running with the ball until downed or until there is another chance to pass the ball, kicking the ball downfield, or immediately passing the ball to teammates. If the scrum half chooses to pass the ball, the teammates attempt to advance the ball forward and across the opponents' goal line. Once over the line the ball must be touched to the ground to score a try, which is worth 5 points. After scoring a try, a team is entitled to attempt a conversion similar to that in American football. In rugby the conversion kick is taken from anywhere on a line perpendicular to the goal line at the point that the ball was touched down. If the kicked ball passes over the crossbar and between the uprights, the team is awarded 2 additional points for the conversion.
 
No player on the team with possession of the ball is permitted to move downfield ahead of the ball, and any obstruction of a player not carrying the ball is a foul and is penalized. Thus, there can be no running interference or blocking as in American football. When a ball carrier is downed, that player releases the ball, and play continues.
 
Although the game appears complex, it is governed by only two major rules: (1) players may not pass the ball forward, and (2) players may not touch the ball while it is in play if it was last touched behind them (nearer their own goals) by players on their own teams. A minor infringement results in a scrummage. In the case of a serious infringement, or a foul, the referee, who is the only judge, may award a free kick against the offending team. A goal resulting from this kick scores 3 points. A goal scored from a dropkick (when during play a player drops the ball, lets it rebound off the ground, and kicks it over the crossbar and through the uprights) also counts 3 points. A mark occurs when a player standing behind that player's own 22 m (24 yd) line catches a ball on the fly from an opponent's kick and says, "Mark." The player making the mark may then attempt a free kick.

 

Positions

No. 1 & 3 - Props
No. 2 - Hooker
No. 4 & 5 - Second Rows or 'Locks'
No. 6 - Weak Side Flanker
No. 7 - Open Side Flanker
No. 8 - The Eight Man, or simply 'No. 8'
No. 9 - Scrumhalf
No. 10 - Flyhalf
No. 11 - Strong Side Winger
No. 12 - Inside Center
No. 13 - Outside Center
No. 14 - Weak Side Winger
No. 15 - Fullback

 

Scoring

Try - 5 Points

Conversion - 2 Points
 
Pentality Kick - 3 Points

 

Golssary of Rugby Terminology

Advantage - The referee allows the game to proceed uninterrupted as long as the ball is in play and there are no major infractions. Play can continue after an infraction if the non-offending team gains an advantage.

Blind Side -The side nearest to the touch line.
 
Conversion - An attempt at goal after a try is scored. Ball must be kicked from any distance perpendicular from the point where the ball was grounded. A drop or place kick may be used.
 
Drop Kick -A kick technique where the ball is dropped to the ground and as it bounces back up it is kicked.
 
Dummy -A technique where one pretends to pass the ball.
 
Free Kick - Kick where the defending team must be back ten meters. Similar to a penalty kick but no score may be attempted. Typically a tap and go will be used to start play.
 
Tap and Go - After a mark is givin by the referee, say a free kick the ball is toed through the mark or tapped out of the hands by a foot to start play.
 
Knock On -Where a player drops the ball forward (toward the opponents goal line) Resulting in a scrum down to the opposing team.
 
Line Out - A play where two single file lines are formed by both teams after the ball goes out of touch. A player from the team that did not take it out throws the ball back in from the touch line between the two lines. This brings the ball back into play and determines which team receives the ball.
 
Maul - A loose formation brought around a player who is still in possession of the ball and has not been brought to the ground.
 
Obstruction - Also called blocking. Where a player gets in the way of an opponent who is chasing after the ball. This results in a penalty.
 
Off-Side - Generally when a player is in front of the ball when it was played last by a team member. A penalty occurs if a player is off-side and obstructs an opponent, plays the ball or is within 10 meters (10 yards) of an opponent playing the ball.
 
Penalty Kick - Kick awarded to the non-offending team after a penalty occurs.
 
Place Kick -A kick technique where the ball is place on the ground before being kicked Used for an attempt at goal.
 
Punt - A kick technique where the ball is dropped and kicked before it touches the ground.
 
Ruck - A loose formation created around a free ball or a player who has been brought to the ground with the ball.
 
Scrum (Scrummage) - A tight formation between the two opposing teams in readiness for the ball to be put in the tunnel between the two front rows and brought out into play.
 
Try -Method of scoring worth 5 points by touching the ball down in the opponent's goal area.
 

 
 

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